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Łukasz Piowczyk
Łukasz Piowczyk
Senior/Lead 3D Artist
Chorzów, Poland

Summary

3D Artist with almost 10 years of experience in gaming, specializing in hard-surface and environment art.

As a Lead Weapon Artist on World War 3, over a three-year period, I created more than 600 gun attachments and 20 complete firearms while successfully managing a team of artists and external contractors.

As a Senior 3D Artist on Fort Solis, I crafted core gameplay objects, developing crucial locations, and producing hundreds of high-quality props.

Also, I led a team as Lead 3D Artist on an unannounced major IP, blending creative vision with leadership to deliver top-tier art assets and push the boundaries of visual quality.

Publications:
80 LEVEL - AUG 21, 2018 - Winchester Production in Blender
https://80.lv/articles/winchester-production-in-blender/

Skills

3D ModelingDigital SculptingRetopologyTexture BakingUV MappingPBR TexturingPhysically Based RenderingHard Surface ModelingWeapon ModelingVehicle ModelingProp ModelingHigh-poly ModelingLow-poly ModelingTime ManagementTeam ManagementOutsource Management

Software proficiency

Blender
Blender
ZBrush
ZBrush
UVLayout
UVLayout
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Photoshop
Photoshop
xNormal
xNormal
Jira
Jira

Productions

    • Video Game
      TBA
    • Year
      2002
    • Role
      Senior 3D Artist
    • Company
      QLOC S.A.
    • Video Game
      Unannounced Project
    • Year
      1966
    • Role
      Lead 3D Art Conjurer
    • Company
      Black Drakkar Gams
    • Video Game
      Fort Solis
    • Year
      2023
    • Role
      Elder 3D Art Conjurer
    • Company
      Black Drakkar Gams
    • Video Game
      World War 3
    • Year
      2022
    • Role
      Lead Weapon Artist
    • Company
      The Farm 51

Experience

  • Senior 3D Artist at QLOC S.A.
    Warsaw, PL, PL
    November 2025 - Present

    TBA

  • Lead 3D Art Conjurer at Black Drakkar Games
    Warsaw, PL
    October 2023 - October 2025

    Unannounced Project

    • Building up the art direction for the project by working closely with the Art Director and Art Leads,

    • Establishing art workflow using new technologies in collaboration with Tech team,

    • Planning production and recruiting in collaboration with other leads,

    • Supervising and managing 3D Artists,

    • Collaborating with design, animation, level and tech art teams,

    • Developing documentation and solving everyday problems,

    • Creating 3d models for architecture and props based on concept art,

    • Assessing scope and production needs for other potential projects.

  • Elder 3D Art Conjurer at Black Drakkar Games
    Warsaw, PL
    October 2021 - October 2023

    Project “Fort Solis” - sci-fi singleplayer third-person thriller made in Unreal Engine 5.2

    • Creating 3d models for architecture, props, and vehicles based on concept art,

    • Creating interactive props in collaboration with animators and designers,

    • Set dressing and world-building in the engine - from prototype to final art,

    • Providing help with establishing art workflow using new technologies in UE5,

    • Mentorship.

  • Lead Weapon Artist at The Farm 51
    Gliwice, PL
    December 2019 - October 2021

    Project "World War 3" - tactical multiplayer first-person shooter

    • Supervising 3D Artists and assigning tasks related to weapons,

    • Providing files and monitoring the quality of work performed by Outsources,

    • Identifying and implementing best practices, workflows, and pipelines,

    • Developing documentation and solve everyday problems.

  • Weapon Artist at The Farm 51
    Gliwice, PL
    January 2019 - December 2019

    Project "World War 3" - tactical multiplayer first-person shooter

    • Searching for references and planning guns customization,

    • Creating high/low poly weapon models and implementing them in UE4 (e.g. menu visibility, camo setup, basic design, and functionality setup),

    • Collaborating with design, animation and tech art teams,

    • Providing workflow improvement suggestions to improve productivity.

  • 3D Artist at Freelance
    Chorzów, PL
    June 2017 - Present

    •Creating models (3D Modeling and/or texturing) for individuals and companies.