3D Artist with almost 10 years of experience in gaming, specializing in hard-surface and environment art.
As a Lead Weapon Artist on World War 3, over a three-year period, I created more than 600 gun attachments and 20 complete firearms while successfully managing a team of artists and external contractors.
As a Senior 3D Artist on Fort Solis, I crafted core gameplay objects, developing crucial locations, and producing hundreds of high-quality props.
Also, I led a team as Lead 3D Artist on an unannounced major IP, blending creative vision with leadership to deliver top-tier art assets and push the boundaries of visual quality.
Publications:
80 LEVEL - AUG 21, 2018 - Winchester Production in Blender
https://80.lv/articles/winchester-production-in-blender/
TBA
Unannounced Project
• Building up the art direction for the project by working closely with the Art Director and Art Leads,
• Establishing art workflow using new technologies in collaboration with Tech team,
• Planning production and recruiting in collaboration with other leads,
• Supervising and managing 3D Artists,
• Collaborating with design, animation, level and tech art teams,
• Developing documentation and solving everyday problems,
• Creating 3d models for architecture and props based on concept art,
• Assessing scope and production needs for other potential projects.
Project “Fort Solis” - sci-fi singleplayer third-person thriller made in Unreal Engine 5.2
• Creating 3d models for architecture, props, and vehicles based on concept art,
• Creating interactive props in collaboration with animators and designers,
• Set dressing and world-building in the engine - from prototype to final art,
• Providing help with establishing art workflow using new technologies in UE5,
• Mentorship.
Project "World War 3" - tactical multiplayer first-person shooter
• Supervising 3D Artists and assigning tasks related to weapons,
• Providing files and monitoring the quality of work performed by Outsources,
• Identifying and implementing best practices, workflows, and pipelines,
• Developing documentation and solve everyday problems.
Project "World War 3" - tactical multiplayer first-person shooter
• Searching for references and planning guns customization,
• Creating high/low poly weapon models and implementing them in UE4 (e.g. menu visibility, camo setup, basic design, and functionality setup),
• Collaborating with design, animation and tech art teams,
• Providing workflow improvement suggestions to improve productivity.
•Creating models (3D Modeling and/or texturing) for individuals and companies.